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Welcome

Hey, I’m Blake O’Quinn Murders. I’m an animator who loves bringing characters to life through movement, personality, and timing.

I work in 3D with a focus on hand-keyed animation and acting-driven performance. I care about the little things—how a gesture feels, how a moment lands—and I’m always looking to grow, create, and be part of something meaningful with a great team.

About Me

About Me
I’m Blake Murders—animator, idea machine, and someone who’s always looking for a smarter way to do things. I bring strong posing, expressive body mechanics, and personality-driven motion to every shot. I work in Maya and regularly build tools and workflows that speed things up and keep creativity flowing.

Whether it’s stylized cartoon timing or a quiet horror beat, I focus on making characters feel alive through clear acting choices and tight control over motion.

I grew up in Valley Center, CA, on a farm full of animals—and a few ventriloquist dummies for good measure. I started with Lego stop-motion, got into VFX in high school, and eventually fell deep into animation. After experimenting with Cinema 4D, I made the leap to Maya and never looked back.

I trained at Animation Mentor, but for me, animation isn’t just about technique—it’s about shaping emotion through movement. It’s the beauty of creation, of bringing something to life that didn’t exist before. Every project is a chance to chase that spark—to build something expressive, meaningful, and honest, one frame at a time.

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Steve Cunningham,

Animation Mentor (Class 3)

 “Blake has shown improvement with each week. Participates well in our Q&A's. Takes direction well and works hard to address mentor notes. Strong poses. Good sense of mechanics. Keep working on the details, timing and spacing as well as overall pace of a shot. Trust your gut! Good luck next term!”
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Greg Whittaker,

Animation Mentor (Class 6)

"Blake is a joy to work with. Blake has an excellent work ethic and really wants to get the most out of class. Blake's work improved dramatically over the last 12 weeks and he could see great success in this industry if continues to apply himself."
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Nicole Herr,

Animation Mentor (Class 2)

"It was great to get to work with you in class this semester! Your ideas were great for body mechanics, they worked for the assignments that you were working on. You are also good at taking the notes given and using them in your animations. You also did really well in getting to know constraints and how to use them in your shots."
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